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− | Subject: Serious issue with Bonus rooms
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− | Dear Jagex,
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− | there is still a serious issue with the bonus room system. Sometimes when we play
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− | a dungeon we get stuck on doors that are unable to open for anyone within my party.
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− | It requires a skill level that is not possible to gather with any potion inside
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− | the dungeon. As the bonus rooms have a dramatic impact on the overall experience
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− | we're able to get, it MUST BE OUR decision if we take the bonus or not.
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− | Currently the game takes the decision away from us, as there are doors that are impossible
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− | to open at all.
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− | This in my opinion is a serious bug.
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− | It is very very frustrating when playing a big dungeon for around two or three
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− | hours to reach a door that tells you "Sorry you wasted your time, you don't get
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− | full bonus".
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− | Ok, someone will tell: "This is to keep you train all other skills too"<br>
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− | Then i would answer: "Ok, then i should start Dungeoneering when i reached
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− | Level 99 in all other skills, because only then i am sure i can open all doors
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− | i might get ?"
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− | I'm willing to understand that this bug is not going to be fixed for free player,
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− | but for paying players this bug must be fixed !!!
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− | Don't understand me wrong, i would be happy to find a door that requires the
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− | (for my level) maximum potion to open it. Even mixing a potion to plant a herb,
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− | to make a potion to be able to plant a herb to mix a potion (extend as you like)
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− | to unlock the door would make me happy, BUT it must be possible to open the door !!!
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− | I would understand, that when i started the dungeon with 5 players, one with high
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− | agility for example, and this player left the dungeon that the dungeon will have a
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− | agility door that is impossible to open, BUT if i start with 5 players and end with
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− | 5 players ALL doors must be openable !!!
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− | So there must be a calculation when a dungeon is stated, that takes into account:
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− | * the maximum herblore level all players possible to get (including potions)
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− | * the maximum farming level all players possible to get (including potions)
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− | * this results in the maximum potion my team is able to mix
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− | * maximum required skill level for a room/door MUST be less or equal the maximum level of all players in skill <x> + maximum possible potion
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− | or introduce other ways to open that door, like:
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− | * end boss drops a super hyper extended x-large potion(s) to open the door(s)
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− | * door option to spawn a "semi boss" that once killed drops the key to the door
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− | * find fragments of a key that needs other skills to complete the key (like while guthix sleeps)
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− | * etc. etc.
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− | Please think about fixing this bug, as it would make me a very happy dungeoneerer :)
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− | with kind regards,
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− | ::::Nove
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